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    Video games don’t make good role models, kids.

    As I was writing the title for this post, I wrestled with whether or not it even needed to be said. Yet, incidences of crime amongst kids and teens attributed to violent video games still continue to make the news (as recently as last month, in fact). I’ve never understood the tendency for the public to imbue video games, movies, and most other forms of media with the responsibility of teaching children right from wrong. “What message is this sending my child?” “How can they be allowed to teach this to children?” Those are just some of the questions that are hurled at the producers of media that contain the blood, guts, and gore that we’ve come to accept as somewhat commonplace.

    Violent Videogamer

    So, I saw the following article come through my RSS feeds this morning: http://www.wired.com/gamelife/2009/07/games-for-tweens/ After reading it, I wondered where all of the acid-tongued criticism was, and why it wasn’t being being doled out for these games as well. Then I took a step back and asked a larger question. Why are we holding these games (and their movie counterparts, where applicable) responsible for setting the moral compass for these kids? To what degree is society willing to transfer [what should be a] parental role, into the hands of the media?

    TV babysitter

    There’s been a lot of commentary on this subject before, and I’m certainly not going to be the last one to voice my opinion on it. I feel that it’s necessary to maintain a dialogue on this issue though, as whenever an incident occurs that’s supposedly linked to a piece of “corrupt” media, cooler heads seldom prevail. The witch hunts, calls for sanctions, boycotts, and bans usually begin, well before someone opts to take a serious look for root causes.

    In 10 years or so, if a contestant for a reality show like America’s Next Top Model (God help me if that show is still on in 10 years) flips out and kills an entire town, I wonder how much blame would be placed on games like those in the Wired article. Or what happens if a girl falls into a manhole while texting on her cellphone? Will the city get blamed, or is it technology’s fault that she didn’t see the large void in the pavement? Oh wait… nevermind.

    Darwin Awards

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