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    Video games don’t make good role models, kids.

    July 13th, 2009

    As I was writing the title for this post, I wrestled with whether or not it even needed to be said. Yet, incidences of crime amongst kids and teens attributed to violent video games still continue to make the news (as recently as last month, in fact). I’ve never understood the tendency for the public to imbue video games, movies, and most other forms of media with the responsibility of teaching children right from wrong. “What message is this sending my child?” “How can they be allowed to teach this to children?” Those are just some of the questions that are hurled at the producers of media that contain the blood, guts, and gore that we’ve come to accept as somewhat commonplace.

    Violent Videogamer

    So, I saw the following article come through my RSS feeds this morning: http://www.wired.com/gamelife/2009/07/games-for-tweens/ After reading it, I wondered where all of the acid-tongued criticism was, and why it wasn’t being being doled out for these games as well. Then I took a step back and asked a larger question. Why are we holding these games (and their movie counterparts, where applicable) responsible for setting the moral compass for these kids? To what degree is society willing to transfer [what should be a] parental role, into the hands of the media?

    TV babysitter

    There’s been a lot of commentary on this subject before, and I’m certainly not going to be the last one to voice my opinion on it. I feel that it’s necessary to maintain a dialogue on this issue though, as whenever an incident occurs that’s supposedly linked to a piece of “corrupt” media, cooler heads seldom prevail. The witch hunts, calls for sanctions, boycotts, and bans usually begin, well before someone opts to take a serious look for root causes.

    In 10 years or so, if a contestant for a reality show like America’s Next Top Model (God help me if that show is still on in 10 years) flips out and kills an entire town, I wonder how much blame would be placed on games like those in the Wired article. Or what happens if a girl falls into a manhole while texting on her cellphone? Will the city get blamed, or is it technology’s fault that she didn’t see the large void in the pavement? Oh wait… nevermind.

    Darwin Awards


    Facebook, Poor Grades, Media Sensationalism, and Academic Validation.

    May 5th, 2009

    The only thing that’s missing from that title is some reference to the Swine Flu and the NHL playoffs.

    But, SEO-friendly titles aside *ahem*, I just wanted to fire off a quick post about a group of people that decided to say and do something about a recent article that made it’s way into the limelight:

    This article was quite typical of those that most certainly got parents everywhere ready to voice their discontent at yet another evil demon of the internet.

    However, as reported on Apohenia, this was merely an example of the media grabbing a snippet of information and running with it in order to garner more readers/consumers. Not really a shock there, hm? Anyways, if interested, be sure to check out the article in the Apophenia post which provides data that contradicts the study that the media latched onto initially.

    Dunce